Meet The Team

Chuka
Chukwuka Nwobi is a game producer and creative technologist with a deep-rooted passion for storytelling through immersive experiences. His journey began in cinema, where he produced music videos and films from inception to final cut. That hands-on experience in visual storytelling laid the foundation for his transition into game development where the same grit, precision, and creative drive are essential. With a background in computer science, Chukwuka quickly adapted to the tools and workflows of game production, combining his artistic instincts with technical fluency to run efficient, impactful pipelines. He has contributed to multiple game jams, award-winning educational titles, and collaborative projects with AAA studios, continuously pushing the boundaries of what engaging interactive media can look and feel like.

Sam
Sam Freeman is an innovative game producer, writer, and designer with a passion for creating engaging and narratively rich experiences. A graduate of Full Sail University’s Game Design Master’s program and a Navy veteran, Sam brings over a decade of leadership, creative insight, and operational management to Stellar Arc Studios.
With extensive experience spanning game development, educational content, and mentorship, Sam is dedicated to empowering players and colleagues alike. He has overseen the release of multiple titles, coordinated projects that bridge creative storytelling with technical precision, and driven legacy modernization efforts that highlight his commitment to quality and impact.
At Stellar Arc, Sam leads Quality Assurance and Subject Matter Expert coordination, focusing on enhancing the quality of game content and aligning projects to their target audiences. By integrating expert insights and refining project processes, Sam ensures that every game resonates meaningfully with its players, empowering them with the best possible experiences.

Youlanda
I am a visually impaired computer science graduate from Full Sail University. I enjoy playing games from videogames to tabletop games, writing, crafts and martial arts. My desire to share my hobbies and show the capabilities of those with disabilities when given the chance gave me the motivation to expand my skills in programming in order to create games and software that are accessible to all.

Palak
Hello! I'm Palak, a creative and versatile 3D/2D Game Artist, with hands-on-experience in multiple games. My role involves turning conceptual ideas into visually stunning game assets. I'm always looking to contribute my artistic vision and dedication to the continued success of innovative game projects. Outside of work, you can find me reading novels or painting on a canvas.

Jason
Jason began his gaming journey at a young age with the Atari 2600 and has never looked back. After years of musical experience, he decided to pursue his bachelor’s degree in Audio Design and then moved to a Game Design Master’s degree after realizing the music industry isn’t what it used to be.
After graduation, he began the journey of becoming the owner of StellarArc, and started designing games with inclusivity in mind. Joined by his fellow colleagues, Jason, with StellarArc Studios, has a strong foundation and a vision to continue producing games for years to come.

Brad
The people you see on this page, and the work we do together save my life every-day. No matter how dark things get, there’s always the work. I’ve long maintained a value that if your goal is worthy, when you reach it, the real work begins. I now have my dream job, the best job in the world, and the work is just beginning. We embArk on this voyage of productive fun, and for every tear we’ve had to cry, we will put a smile on a thousand faces.

Kanmi
With a background in Computer Science and years of freelance graphic design and illustration work, I'm able to bridge the gap that can exist between the more technical and creative aspects of game development which serves my role as art lead. I enjoy fast paced action games such as Hades, Hollow Knight, and Blasphemous.

Jeremy
Having started his professional career in 2014, Jeremy has worked on a number of projects, big and small, amassed a pool of varied skills in both art and music over his career, and continues to improve his capabilities in the gaming industry. Outside of StellarArc, Jeremy works as a freelancer, as well as being a solo dev on a personal project.

Nigel
Hi, I'm Nigel. I started making games when GameMaker 6.1 came out and have been making games with my friends ever since. My first console game was Pokémon Silver, and my favorite series is Ratchet and Clank. These days I'm playing Overwatch with friends, and Noita (sometimes also with friends, Noita Arena is fun).





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